For instance, if I wanted to play Zak Mckracken on 1.7.0 from the hard drive, these are the additions I would make to my INI file: If you didn't set a plugin path it won't know what to do with your game image. Off and on, 0 and 1, or setting paths for each of them, etc.Īs I understand you said the main launcher loads but your games won't start, it sounds like a simple path problem. Here is the info:įor your running scumm from USB problem.ĭid you tinker with the following INI items that would affect hard drive and usb devices? Also, if you're trying to load playstation 1 games from your hard drive, you can load your vcd images directly with that version. You can even launch uLE from "_mbr" on that one. There is a v4.42e_HDD version made on and the newest revision () comes with Popstarter revision 13 WIP 05. I haven't had the time to diagnose this yet, but it might have something to do with us not using more recent versions of uLE. If SCUMMVM.ELF hangs at start for you try disabling the adapter by setting in ScummVM.ini: The following is straight from -Max Lingua- out of one of the 1.7.0 readme documents. If I have enough time when I'm done researching and typing this I will set something up. Normally, I would make a new thread and start from scratch. If I had the first post in this thread, I would edit in your bug list, along with any others that pop up in the future, so the Devs in charge would always have a clear list for all versions with only one place to look. Unless you need a newer version for a specific game I still recommend version 1.4.1 for the ps2 regardless of internal hard drive or usb configuration. Any intermixed saves from the correct version will load fine. Saves you make with 1.7.0 are not backwards compatible with an older version however, for example, if you try a 1.7.0 save in a 1.4.1 setup it will produce an error on the save screen for those specific saves on their respective lines. I was able to save again and the new save is still there after reboot. To verify for you, after reading your post, I reinstalled and booted 1.7.0 on the ps2 hard drive and, the saves made from that version still load without issue. I personally played Zak Mckracken 100% (from start to completion) using a hard drive on 1.7.0 during initial testing and still have the 8 saves I made in that version. To get your saves working from hard drive, read my post on the following link: You say that savegame function IS working from usb,īUT in your first sentence you say that it does NOT work at all from usb. Enjoy!ĭen1982 wrote:No, scummvm does not working from usbmass anyway.Ĥ. For me that is still the best version until a new one is released which fixes the savegame bug. It will create a ScummVM folder with an icon.sys file, scummvm.icn file, and yes even create its own ScummVM.ini file. That version requires a memory card to run proper but atleast it will automatically save your settings when you run it if you have a memory card in the first slot. As far as I can recall it worked 100% right out of the zip with no modifications and you can setup your configuration right from the frontend launcher. That is the setup I prefer myself as everything in that version seems to work flawlessly (with the exception of reloading a savegame before quitting to ensure it actually saves). If you are having slower speed problems or any other setup/config problems I would highly recommend "ScummVM 1.4.1 official release with the 14,033kb scummvm-N.elf". Without looking at my own setup I believe the only differences with running it on usb would be to change these in the ini file. The user is free to choose a target id/name he wishes (as long as he does not use characters which are not allowed in the section name of an ini file).Congrats on finally getting it started, glad I could help! Please not that there must be no correlation between the target id/name and the game id at all. Game ids can be used to run games, which are not configured in the ScummVM configuration file, when supplying a path. The possible game id values which a version of ScummVM supports/uses can be shown by using "-list-games". On the other hand the game id for target "germandott" is "tentacle". the value of the configuration key "gameid"). The game id for the target "germansky" is "sky" (i.e. These are typically used, for example, to run games configured in ScummVM through the command line. Here, "germansky" and "germandott" are the target ids/names (they will also appear in the "-list-targets" output of the ScummVM executable). Description=Beneath a Steel Sky w/ German subtitles
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